PM—Well said… let’s talk about studio culture. You’ve worked for hugely respected studios, so how would you define a great studio culture?
MG—That’s a tough one. In many ways I think if I had ever found one that truly sustained great culture then I’d probably still be there. To be honest, unless you’re working with a small, tight-knit group of people that you’re already mates with, I feel the idea is probably somewhat unattainable, particularly in larger studios. Many studios might look great from the outside but when you start to poke and prod a bit, it doesn’t take long before the cracks start to surface.
Having people from different backgrounds who have different beliefs and perspectives and a different set of life experiences can 100% make for more interesting output and place to work but I think the critically important thing is to have alignment in values and be on the same page with your colleagues and the directors, at least in terms of the studio vision. You kinda all have to be working towards the same objectives and the larger the studio, the more impossible this is. I think many designers do see themselves ultimately running their own studio/practice eventually so all these experiences leading up to that point are merely stepping stones. In my mind it’s hard to sustain a great culture when the people that are there, are essentially just passing through.
I think the key to great studio culture is that you have to understand it doesn’t just happen, I mean, it might, for a period of time, but you have to work hard to maintain it. It requires more than occasionally treating your staff to something special to show your appreciation and/or to make up for the fact that you’ve possibly thrown them under the bus far too many times in the last month. It’s about finding practical ways to do that every single day. Less free lunches, booze, waterslides or music blasting through the office, more respect, more truly putting yourself in someone else’s shoes and thinking about how your actions make people feel. Ultimately everyone in the studio contributes to the culture but it is something that starts at the top, and the people steering the studio are fundamentally in control of.
PM—I tend to agree mate. Any cringe stories to share? Any unique experiences working from studio to studio?
MG—A gentleman never cringes and tells!
PM—Fair enough 😆… what’s one lesson you've learnt running your design studio?
MG—“Work hard & be nice to people.” – Anthony Burrill
There will always be a better designer than you, but the reason why a client will choose to work with you again and/or recommend you comes down to the experience they had with you. It’s simple. If they enjoyed the process, love the outcome, were treated with respect, felt that you listened to them and that you really cared about their project, then that will always result in repeat business and referrals.
PM—If you could completely change your profession, what would it be?
MG—Archeology.
PM—A lot of designers ask me how to find branding projects. What have you found works for you?
MG—Just wake up everyday... Sorry, that sounds arrogant, but so far I’ve been very lucky, I’ve never had to look for work. That said, I have quite consciously focussed on working within certain sectors which naturally results in building competency in that area and eventually it becomes something you’re recognised for and then hopefully become top of mind for any client in that sector looking for a designer. The more schizophrenic your body of work is, the harder it is for a potential client to understand who you are, what you’re good at and what you’re passionate about.
ATM I reckon 75% of my projects either come from referrals or repeat business from a client I’ve worked with previously. The rest comes from my website (lol) and social media. Instagram has been something I started to take relatively seriously a few years ago… As a new business tool, it’s worth it, even if 90% of the enquiries amount to nothing, managing that stuff doesn’t take much time or energy.
PM—Do you have a design process when approaching a new project?
MG—Yes, well, there are a few different processes that depend on what the project is but 90% of the time with a full branding or brand refresh project it’s more or less as follows –
Stage 1 – This initial discovery stage is about gaining a clear understanding of the clients objectives in terms of their business and also with the brand. Together we uncover their purpose, vision, values and personality, as well as gain clarity around their 2 and 5 year goals. We take a look at the other businesses/individuals who make up their competitive landscape and also examine future aspirations in order to understand where their unique place is.
In a nutshell, I send the client a bunch of questions, they answer them, then we workshop the responses in greater detail, I record the conversation and then move to —
Stage 2 – This is about taking the information and insight gathered in stage 1 and turning that into a clients DNA. Once I have a clear understanding of their essence and aspirations then I can start distilling things into clear brand definitions. This stage results in a "brand DNA" document, as for me, this stage is less about “brand strategy” (since the term makes me cringe) in the conventional sense and more about creating a unique and informed blueprint for each client/project that lays the foundation for all the visual and verbal outcomes. So, after that document is approved we move into —
Stage 3 – This stage involves taking the approved brand DNA and exploring ways to translate and articulate this narrative into visual identity and communications. I usually develop two concepts that are ideally quite different while still appropriate and inline with the vision, values and personality traits. I tend to start each concept by breaking down (I’d say “unpacking” but that also makes me cringe) the conceptual and visual elements, presenting each item on its own, so things like the logo, colour palette, typography, imagery, graphic treatments, messaging/copywriting, etc and then I show how everything comes together across the required deliverables. Following the presentation the client chooses one conceptual direction (often we combine elements from both concepts) and they provide comments for me to refine the identity (Stage 4) for final approval.
Once everyone is happy with the design concepts, we finalise it all in —
Stage 5 – This is where I implement all of the required materials.
PM—Do you take on work that's not aligned with your purpose?
MG—I try and avoid it as much as possible and thankfully I don’t think I’ve had any in the last couple years that really kept me up at night. Either that or I’ve wiped them from my memory!
PM—What's the most extensive f@#k up you've made to date? What was the outcome?
MG—This is a juicy question... I reckon the worst was when I was at Studio Round – I had just sent a book off to print and during a round of minor text corrections that came in after we got the proofs back, something went awry with a couple of linked text boxes that I didn’t notice and instead of sending the small changes back to the client for approval (I was under the pump to get the revised artwork out the door) I just sent it back to the printer. In a nutshell, it was a big mistake, so much so that they actually had to manually cut out and tip in a new page to a couple thousand books. I can’t remember how much the whole debacle cost and who paid for it, but it definitely hammered home the importance of always having the client sign off on something, anything, everything. Mistakes happen all the time, you just can’t be the one paying for them.